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Republic / Design / User Interface Design

An interface is a tool for managing a system. The earliest interfaces consisted of a green flashing cursor on the screen, where the user was expected to enter a suitable command.

Fast-for¬≠ward to the present, we have graph¬≠i¬≠cal inter¬≠faces that allow us to scroll, zoom, swipe and inter¬≠act with the sys¬≠tem via easy fin¬≠ger¬≠tip movements.

In the future? No one knows, but a lot of peo¬≠ple seem to think that voice is the next big step. It might very well be so, but the world is not con¬≠vinced just yet‚Ķ

But, no mat¬≠ter how good look¬≠ing and how clever the tech¬≠ni¬≠cal solu¬≠tions you can build today are the basic prin¬≠ci¬≠ple remains: to allow the user to per¬≠form their tasks with the least pos¬≠si¬≠ble resis¬≠tance. Whether that is to find the open¬≠ing hours for a store or decide where a con¬≠tain¬≠er of cloth¬≠ing should be placed.

We have cre¬≠at¬≠ed inter¬≠faces and icons for com¬≠plex sys¬≠tems with hun¬≠dreds of icons, such as

  • Log¬≠i¬≠ca‚Äôs por¬≠tals Rain¬≠dance and Cus¬≠tomer accounts,
  • designed inter¬≠face for Sony¬≠Er¬≠ic¬≠sson‚Äôs in-store touch¬≠screen kiosks cam¬≠paigns, and
  • built a sys¬≠tem that allows Kap¬≠pAhl to opti¬≠mize its con¬≠tain¬≠er han¬≠dling at the load center.
Sofware Design ‚Äď Novacura Studio Flow
Novacura Studio Flow ‚Äď Detalj

Inter¬≠face Design for the Web

Today, there is a com¬≠plete¬≠ly dif¬≠fer¬≠ent require¬≠ment for a web-based inter¬≠face com¬≠pared to just a few years ago. Nowa¬≠days, the web is used on phones and tablets just as often as on tra¬≠di¬≠tion¬≠al com¬≠put¬≠ers. We have been build¬≠ing web inter¬≠faces since the Stone Age of the Web, and have been work¬≠ing with touch screens ever since they first appeared on the market.

Webbgränssnitt för Lokallots och Maurten Retail

Touch¬≠screen Inter¬≠face Design

Touch¬≠screens got their big break with the launch of the iPhone and sim¬≠i¬≠lar smart¬≠phones, although the tech¬≠nol¬≠o¬≠gy itself is con¬≠sid¬≠er¬≠ably old¬≠er. There are many dif¬≠fer¬≠ent types of screens and tech¬≠nolo¬≠gies behind them, and all have their advan¬≠tages and dis¬≠ad¬≠van¬≠tages when it comes to view¬≠ing angle, bright¬≠ness and how to inter¬≠act with them.

Case Study: Design of Touch¬≠screen Inter¬≠face for Fire Trucks

Autokaross in Flo¬≠by builds cus¬≠tomized res¬≠cue vehi¬≠cles equipped with the lat¬≠est tech¬≠nol¬≠o¬≠gy. Vehi¬≠cles used by sat¬≠is¬≠fied cus¬≠tomers through¬≠out the Nordic region. Repub¬≠lic, togeth¬≠er with elec¬≠tron¬≠ics experts Mar¬≠tins¬≠son Elek¬≠tron¬≠ik, has devel¬≠oped a mod¬≠ern con¬≠trol pan¬≠el with touch¬≠screen tech¬≠nol¬≠o¬≠gy to con¬≠trol things in a fire truck such as pump motor, water sup¬≠ply, extra light¬≠ing, etc.

Read more about this project under Case Stud¬≠ies ¬Ľ